incredibox sprunki phase 8 definitive
Incredibox Sprunki Phase 8 "Definitive": When Two Weird Worlds Collide (Politely)
Let's get this out of the way: I miss the old Incredibox art style sometimes. The smooth, minimalist guys with headphones. But then you mix it with Sprunki's... whatever-you-call-this aesthetic (playful chaos?), and you get Phase 8 "Definitive." It's like if a beatboxer swallowed a bag of colorful candy and then tried to rap. In a good way. Mostly.
First thing I noticed: the characters actually look like they belong in a music game. There's a dude with what appears to be trumpet hands. Another one that's basically a walking bass clef. It's charming. It says "we make noises" before you even click anything.
For the "I Want to Make Actual Beats" Crowd
If earlier Sprunki phases felt like experimental noise labs, this one leans more toward... recognizable music? Like, you can actually make something with a rhythm that doesn't sound like a computer error. Shocking, I know.
Here's my go-to lazy combo that somehow works:
- Slot 1: The red guy with shades (makes a kick-like "bum")
- Slot 3: The blue swirly thing (hi-hat-ish "tss")
- Slot 5: The green... note symbol? (adds a melody "doo-wop")
Leave slots 2 and 4 empty for dramatic pause, or fill them with whatever. I used the yellow triangle once and it added a weird whistle. Not mad at it.
The "definitive" label here feels more earned than in some other versions. The sounds are cleaner, the timing feels tighter. Maybe they actually finished this one before moving on. Or maybe I'm just in a good mood because my coffee hasn't worn off yet.
A Tiny Rant About Sound Design
The purple character – the one that looks like a graham cracker with legs – makes a sound I can only describe as "digital frog." It's my favorite. I will fight anyone who says it doesn't belong in music. Fight me.
Actually, that's what I like about this version: each sound has personality. They're not just random blips; they feel intentional. Even the weird ones. Especially the weird ones.
Q: Is this better than the original Incredibox?
A> Different. Original Incredibox is polished, sleek, almost professional. This is... friendlier? Messier? It's like comparing a studio recording to a garage band jam session. Both have their place. Today I'm in a garage band mood.
Q: How many characters are there total?
A> I didn't count. More than five, less than fifty. Enough to keep you busy during a boring Zoom call (not that I've done that...).
Weird observation: dragging characters feels smoother than in Phase 17.5. Like the physics are better? Or maybe my mousepad is cleaner. Could be either.
The "Definitive" Test
I made something that sounded vaguely like lo-fi hip hop. For, like, eight seconds. Then I added the orange "siren" character and ruined it. Perfection.
If you're the type who likes to create actual songs you could hypothetically nod your head to, this is probably the Sprunki version to try. It has structure beneath the chaos. Or maybe I'm overthinking it. It's still just dragging cartoons to make beeps.
Personal bias: I prefer this over the more chaotic "Pyramixed" versions. There's a clarity here. A focus. Maybe that's what "definitive" means – they stripped away the excess and kept the good stuff. Or maybe they just had a better art day.
Final unscientific rating: 4.5 out of 5 digital frogs. Minus half a point because I still can't save my masterpiece without taking a phone photo like a tourist.
Now if you'll excuse me, I'm going to try to recreate the opening theme of that show I can't remember the name of. It had a catchy tune. Or maybe it was a commercial. See? This game makes you think about music. Or maybe it just makes you procrastinate better.
Either way, worth a click. Or ten. Or twenty. I've lost track.