sprunki phase 44
Sprunki Phase 44: The “Let’s Make Rain (And Probably Fail)” Workshop
Inspiration is a weird beast. Sometimes it’s a grand symphony, sometimes it’s just… “I wonder if I could make that sound?” Today, it’s the latter. It’s drizzling outside my window—the kind of rain that’s more noise than water—and I’m staring at Sprunki Phase 44. Can this thing, with its handful of blips and bloops, mimic a rainstorm? Let’s get weird.
First off, Phase 44 is… minimal. Compared to the sensory overload of something like Sprunki Retake with its flashy animations, this is like a blank canvas with six weirdly shaped brushes. The visuals? Barebones. A static background, simple icons. No custom colors or flashy effects. It forces you to listen. Audio quality? It’s… fine? It’s a browser game, not a studio recording. Some sounds have a tiny bit of grit to them, which might actually help our rain project.

The Rain Recipe (A Disaster in Progress)
Ingredient 1: The Patter. The white, dotted circle icon. A fast, sharp *pit-pat* sound. Close! But it’s too rhythmic. Real rain is chaotic. So I drag like five of them into different slots, each slightly out of sync. Better. Now it sounds like rain on a plastic roof.

Ingredient 2: The Rumble. Need distant thunder, or at least a low end. The dark blue, wavy icon at the bottom gives a long, low *whoom*. It’s more “broken fridge” than “storm cloud,” but if I squint my ears… maybe?
Ingredient 3: The Drip. This is where it fell apart. The green… teardrop? bean? makes a singular *ploink*. Perfect for that occasional heavy drop. But when layered over the patter, it just sounds like a mistake. Like the game is glitching. I added two. Now it sounds like a leaky faucet arguing with the plastic roof rain.

Did It Work?
…No. Not even close. What I created sounds less like a gentle storm and more like a robot trying to cook popcorn in a metal bowl. It’s crunchy, sporadic, and vaguely stressful. A friend I forced to listen said “It sounds like app notifications having a breakdown.”
But here’s the thing: I had a blast failing. Phase 44 doesn’t give you easy answers or perfect samples. It gives you clay—weird, digital clay—and says “figure it out.” The lack of visual distraction (unlike, say, the animated chaos of Pyramixed) makes you focus purely on the soundscape you’re building, even if it’s a terrible impression of nature.
It’s not a tool for making accurate imitations. It’s a tool for sparking ideas. My “rain” sucked, but it accidentally created a really interesting, glitchy, percussive loop that I wouldn’t have made if I was just trying to make a “good beat.”
So, creative challenge for you: Don’t try to make rain. Try to make “the sound of a busy coffee shop using only beeps.” Or “a robot walking through gravel.” Embrace the failure. That’s where the weird, unique stuff lives. Phase 44 is your lab for that. Just… maybe don’t expect to score a film soundtrack with it. Unless the film is about a toaster uprising.
Now, if you’ll excuse me, I’m going to go listen to the actual rain. It’s much better. But making my own terrible version was more fun.