Sprunki Phase 24 scratch
Sprunki Phase 24... But on Scratch. Buckle Up.
Alright, so this isn't the “official” Phase 24. This is what happens when someone on Scratch says, “I love that game, I'm gonna remake it with blocks and hope it doesn't lag too much.” And you know what? Mad respect. The result is... fascinating. It's like seeing your favorite song covered by a garage band using slightly out-of-tune instruments.
Let's get the obvious out of the way: it feels different. The drag-and-drop is sometimes a hair less smooth. The sound quality? Let's call it “compressed charm.” But there's a certain... heart to it? Like, you can feel the creator’s effort. It’s the video game equivalent of a homemade cake that’s lopsided but delicious.
Quick Break? Maybe Not So Quick.
If you're trying to play this in a 5-minute work gap, be warned: loading times can be a bit of a lottery because, well, Scratch. Sometimes it fires right up, other times it decides to think about life for a moment. The average play session length kinda depends on your patience today.
But once it's running! The core idea is all there. All the characters from the original Phase 24 (I think? Might be missing one or two, I didn't do a full audit) are present as Scratch sprites. Their sounds are recognizable, even if they have that distinct “exported from a free audio editor” tinny edge to them. In a weird way, it adds character.
My favorite “feature” (bug?) is that if you spam-click a character too fast, the sprite sometimes gets stuck in its “clicked” animation for a second. Makes it look like it's having a little seizure. My friend and I cracked up for a solid minute the first time we saw it. It’s those unpolished moments that make this port memorable.
The Three-Icon Challenge? Hard Mode Activated.
Trying to do the “three-icon loop” here is a true test. Because of the slight input lag, timing your drags is more crucial. It becomes less about pure creativity and more about... rhythmic precision against the machine. I managed a decent loop with the frog sprite (makes a croak), the star (a ding), and the weird cloud thing (a swoosh). Sounded like a pond at midnight with a broken satellite. I'm into it.
What makes this unique in the Sprunki series? Is it even part of the “series”? It’s a meta-unique. It’s a fan love letter, warts and all. It answers the question nobody asked: “What if Sprunki was made in 2007 with limited tools?” The answer is surprisingly playable.
Look, this isn't for everyone. If you demand polish, run away. If you appreciate the chaos and community spirit of projects like this, you'll find a lot to love. It’s a museum piece. A digital artifact.
Also, I swear one of the background tracks has a barely audible sample of a dog barking in the distance. Or maybe my headphones are dying. Either way, I choose to believe it's intentional.
Final, completely subjective rating: 5/10 as a Sprunki game. 8/10 as a Scratch project. Your mileage will vary.
P.S. The comments on the original Scratch project are a goldmine. Someone wrote, “how do i mak it loudr” and the creator replied, “turn up your computer volume.” Classic.