sparky - platformer engine
Sparky - Platformer Engine - Complete Level Editor
Remixable platform engine allowing complete level customization. Edit levels inside the "levels" sprite code. Each costume represents one level containing a small bordered picture - zoom in for detailed editing.
Check out other platformer creator tools for more game development options.
Pixel Color Block Reference
- Green: Standard ground platform
- Azure: Ice ground - disappears after Sparky walks across
- Blue: Water zone - swimming mechanics enabled
- Red: Lava hazard - instant death on contact
- Orange: Pickup points - must collect all before exit unlocks
- Brown: Spike hazard - kills Sparky instantly
- Purple: Exit gate - one per level maximum. Copy color from existing level
- Gray: Sparky starting position - exactly one required per level
- Yellow: Evil twin spawn - deadly proximity hazard
- Pink: Door mechanism - closes when Sparky steps on
Level Requirements
- Exactly one Sparky start block and one exit block mandatory
- Optional pickup points for completion gates
- Maximum 300 blocks total (approximately half screen)
- Built-in compiler validates all requirements with specific error messages
Controls
Arrow keys or space for movement. R key restarts current level.
Version Evolution History
v1.7 (July 6, 2020): Scratch 3 compatibility fixes for sprite rendering, color scheme, and touch detection.
v1.6 (July 2, 2016): Door system with switches, three new door levels.
v1.5: Door beta with tutorial level.
v1.4: Five additional levels.
v1.3: Death ball spawn fairness adjustment.
v1.2: Difficulty selection: Normal (no death ball), Hard (1 ball), Insane (multiple).
v1.1: Death Ball feature with sound effects.
v9.2: Evil twin block, performance optimization.
v0.9: Icy blocks, start page, progress bar.
v0.8: Progress bar, compiler warnings.
v0.7: Water blocks.
v0.6: Lava and spikes.
v0.5: Exit gates and pickups, multi-level support.
v0.4: Physics engine anti-clip.
v0.3: Sparky the robot introduced.
v0.2: Image-based level compilation.
v0.1: Experimental prototype.
Game Objective
Guide Sparky to collect all pickups and reach the exit point.